Roll 1d6.
1 – The cop is trying to stop a bloody fight by drawing out his weapon/gun and threatening them.
2 – The cop is chasing/has caught a robber, smuggler, murder, or pick-pocketer (roll 1d4, results are in order; or just roll a d8, acting as if the faces appeared twice, e.g. 1 and 2 = 1).
3 – The cop is in a gunfight (or just a fight).
4 – The cop is just giving a ticket to a parked vehicle/car for parking in a no-park space.
5 – The cop is writing a ticket up for a parked vehicle/car that has been there longer than what they paid for.
6 – The cop is about to break into a building that is being/he or she has reason to believe that the structure is being robbed.